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Wii Classic Controller
Needed to play some virtual console gamesAllows the user to play many of the classic Nintendo titles with old-school easeThe thin traditionally shaped peripheral plugs directly into the Wiimote and it combines the best features of the Super Nintendo and Nintendo 64 controllers
Four face buttons - X, Y, B, A
Twin analog sticks
Four shoulder buttons
||November 19, 2006|
|Average Customer Rating:
|| based on 181 reviews|
|Used and New:|
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Average Customer Review:
( 181 customer reviews )
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Most Helpful Customer Reviews
375 of 388 found the following review helpful:
A Very Good Controller in Most CasesNov 27, 2006
By S. Rhodes
If you plan on buying a Wii and going through with the virtual download, then getting the classic controller is not such a bad investment. What causes to be a bad investment however depends on what games you plan on downloading for the virtual console. Case in point, if you've got a Gamecube controller, there's a big possibility you may want to stick with that one instead.
To begin, the controller attaches to the Wii remote, so it is in fact wireless. So you don't have to deal too much with cords in the way. Although, this brings about the problem of your Wii remote batteries dying. Then your shell controller doesn't work so well either. Another interesting aspect of the classic controller is that you can use it to navigate through the Wii channels if you like.
The layout of the controller is almost an exact replica of the classic Super Nintendo Controller. The differences are two Z buttons, one next to the L button and one next to the R button, and a home button to navigate back to the wii menu. Its fantastic for playing virtual console games because the buttons are set to correspond to the same things they did on their respective controllers. Although at the same time this can be troublesome, particularly for playing Nintendo 64 games. If you plan on downloading N64 games, the Gamecube Controller works far better than the shell controller does. Mainly because the button layout just feels awkward at times. The Z buttons are small, unlike the Gamecube controller which happens to have a fairly large one. The control stick is also far better on the Gamecube Controller for N64 games and the A and B button placements are better as well.
Otherwise, if you plan on getting a Super Nintendo game, this controller is perfect! It's also perfect for NES games, although you could just use the wii remote to play those games (although, the wii remote definitely feels awkward at first). Aside from that, the classic controller works extremely well.
There are a couple of problems, however. For starters, the classic controller doesn't work for Gamecube games at all. This brings about the question as to whether the classic controller is worth buying at all. The answer is simply that it depends on what you want more of. If you plan on playing tons of Super Nintendo games on your virtual console, then yes the classic controller is a fantastic buy. It even works better than the Wii remote when playing classic NES games and TurboGrafx-16 games. However, you can't help but admit the Gamecube controller works great as well (although the Gamecube controller doesn't work quite as well with Super Nintendo games; just try playing Contra III). The classic controller is great, but until there's actually a Wii game that requires it above all else, its hard to tell people with Gamecube controllers that they'll absolutely need it. It's a great controller, but not yet a necessity.
On the positive side
+The button layout is pretty good
+Can be used to navigate the Wii Menu
+Attaches to the Wii remote so you don't have to deal with a lot of cords
+Controls are precise and corespond accordingly to each game
+Works especially well with Super Nintendo games
On the negative side
-It feels awkward with N64 games (the Gamecube controller is better)
-As of yet, there are no wii games that require the classic controller
-It's really difficult to recommend the classic controller when the Gamecube controller works just fine as well. Perhaps when a game for the Wii that requires the controller it'll be a lot easier to recommend to people.
So it really IS a good controller, but unless you plan on playing tons of Super Nintendo classics, the Gamecube controller is a better buy right now--especially if you plan on playing Nintendo 64 games.
64 of 65 found the following review helpful:
NecessaryFeb 19, 2007
By C. R. Vandenheuvel
For all the people saying that a wireless GameCube controller is a better purchase ... I'm wondering, have you tried Super Mario World with the GameCube controller yet?
It's unplayable. I have both and I tried to play 2-player SMW. The classic controller of course works perfectly, but the GameCube one is awful. Here's why: SMW requires you to do running jumps over pits. That means you hold Y and press B to jump. Y and B are right next to each other on the classic controller, but on the GameCube controller, there is an enormous A button almost directly between them. You have to bend your thumb at a weird angle to hit B and Y but not A, because if you hit A you will do a spin jump and probably fall in the pit.
So really, one of the best Virtual Console games out right now does not work well with the GameCube controller ... the classic controller is great and works well with all of the games. (That's what it was made for, you know)
48 of 51 found the following review helpful:
A little classic flare for that new-fangled Wii contraption!Nov 24, 2006
By Cale E. Reneau
"Mound of Wires"
The classic controller is a controller attachment for the Wii that plugs into the expansion port at the bottom of the Wii remote. It is wired, like the nunchuk attachment, but it utilizes the same wireless signal of the Wii remote.
The Classic controller is used specifically in conjunction with the Virtual Console download service. With this service, players can download classic games from the NES, SNES, N64, Sega Genesis, and Turbografix-16 game consoles! Currently, no Wii games have been officially announced to utilize the classic controller and the classic controller CANNOT control games for the GameCube system.
The pros of the controller are obvious. You can use it to play classic games from the virtual console service, and it remains wireless by using the power from the batteries in the Wii remote.
If you plan on playing GameCube games in your Wii, however, it may be a better purchase to buy a GameCube controller or a WaveBird wireless GameCube controller, as all games currently on the virtual console can also be controlled by these as well as the classic controller.
Overall, the classic controller is a nice addition to the Wii hardware and should fit nicely in your family of Wii peripherals. If you don't own a GCN controller, and don't plan on playing GCN games on your system, the classic controller is a no-brainer, and a convenient way to get back into classic gaming!
10 of 10 found the following review helpful:
When the Wavebird just won't doJan 05, 2007
By J. Hoover
I gave this a 3 on the "fun" rating simply because the controller itself isn't really fun. It is, in my opinion though, a necessity for anyone who wants to get the best experience out of the Virtual Console.
I held off buying a classic controller for the simple fact that Virtual Console games using it could also use Gamecube controllers. I had my trusty Wavebird, so it's not like I'd have to deal with being tethered to the console (oh, the horror!) :)
Then it happened; Castelvania IV was released for download. It didn't take long to realize I needed something that hearkened back to the feel and control layout of the SNES.
The problem comes from the fact that older games were designed without the thought of analog control, and it shows when you try and use it and the direction pad on Gamecube controllers just isn't located in a good enough spot to use either.
For NES and TG16 games I just hold the Wiimote on its side, which works well enough. This can work alright for Genesis games too, unless you need to use three buttons, in which case the 'A' button is used. Ten minutes of "Toe Jam & Earl" and you'll realize you need something different. You could try a Gamecube controller, but my argument placed for SNES games carries over.
Considering the prices of the Wiimote and Nunchuck, a Classic Controller really isn't too bad of a buy. It connects to a Wiimote, so you're still wireless.
It should also be noted that the creator of Super Smash Brothers has hinted that the Wii version will NOT use the Wiimote and will be optimized for the Classic Controller.
7 of 7 found the following review helpful:
Good accessory for Virtual Console and new gamesApr 27, 2009
By S. Nellis
First of all, if you buy this product and plan on spending an appreciable amount of time playing on it, get one of these for each Classic Controller: Wii Classic Controller Grip. It fixes the ergonomic issues. With those attached, I have played 3-4 hours at a time with no discomfort. That said:
When my wife and I got our Wii, we got two Classic Controllers (CCs) so we could more easily play Virtual Console (VC) games. That was almost a year ago, and we just got our first VC game. That might make it seem like a waste, but one thing made it worth it: Mario Kart Wii. I played hours and hours and hours of Mario Kart 64, and the CC is far and above my favorite way to play Mario Kart Wii. You will give up tricks during jumps and wheelies, but I don't really use those anyway.
We finally did get our first VC game (Super Mario Brothers), and the CCs work great. I can't comment on GameCube games since I've never owned one and haven't gotten a VC GameCube game, but the joystick and overall feel of the CC is a lot better than the one on any N64 gamepad I used (better material on top, better resistance, don't have to tilt left wrist to use trigger button, etc.).
To those complaining that this isn't truly "wireless" since you have to connect it to a WiiMote: because it is that way, you also don't have to worry about extra batteries for this controller and unless you're standing up and whipping the thing everywhere, I don't see how that negatively impacts the experience: when I use the CC, the Wiimote sits next to me on the couch or end table and I forget it's even there.
I don't think everyone appreciates the challenge inherent in this product: the design team was tasked with building something that would play everything from NES up to the Wii. This wasn't meant to be an N64 controller, an NES controller, or a GameCube controller (hear that, rest of reviewers?). It's something that tries to be an acceptable replacement for all of those original controllers. Everyone forgets that Nintendo very well could have released new versions of all of those controllers and charged $25 apiece for them. I would rather have something that works well for all those consoles than rebuy several controllers to make use of all the kinds of VC games.
The only major complaint I have is the anemic support for the CC in new, first-party Nintendo titles. We got ours with the assumption that things would be like Mario Kart Wii: you can use the CCs, but you'll give up some niceties. Instead, most titles won't support it even though it seems the control scheme could translate to a CC. Super Mario Galaxy is a perfect example: you would give up the ability to grab star bits from far away, but you could adapt the core game movements to the CC. We were disappointed to find this is not supported.
Overall, I am very happy with the purchase: if nothing else, we have the intended controller for VC games and I found a fantastic control scheme for Mario Kart Wii that I much prefer to all others I've tried. It's not every expensive, either. Is is my favorite controller ever? No, but it does its job well.
- Good control scheme for most Virtual Console games
- Build quality is good and analog stick tops have nice anti-slip material
- When a new Wii game supports it, makes for a nice alternative
- No need for extra batteries since it plugs into a WiiMote
- Apparently not for GameCube games
- Need a third-party attachment for good ergonomics
- Because it's not made for a specific console, some games' control schemes might not translate well
- Wish more new first-party Nintendo titles would make use of it
- Not truly wireless, but the cord is long enough to keep WiiMote from interfering in normal play
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